Jul 23, 2008, 03:10 PM // 15:10
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#181
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Frost Gate Guardian
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Quote:
Originally Posted by tmr819
Hmmm, well, I liked EotN. The expansion gave me just exactly what I had hoped it would:
-- a fun story to play through a few times on several characters
-- additional heroes
-- great landscapes
-- challenging and diverse quests
-- soloability when and where I felt like soloing (which is most of the time)
The dungeons were a step in the right direction, though they felt a bit cookie-cutter-similar to me. I wish they had been more unique in design and appearance. Still, as a sometime player of WoW, it was nice to be able to run a challenging dungeon by myself or with a friend or two without having to go through the agony of Looking for a Full Group. Geeze, how I hate that process in WoW and other MMOs.
Sadly, it looks like ANet may be moving away from that model in a bid to be more like all the other MMOs out there... :
If the boldfaced portion of this GW2 FAQ answer from the GW website is referring to GW2's dungeon and/or instanced content, I am going to be majorly peeved. If it is referring to a few peripheral areas and/or extra/added elite dungeons, then that would be fine with me.
If I could ask ANet my own FAQ, it would be: "What exactly do you mean by "some areas of the game"?
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Yeah that bit of info bugs me but I guess Ill just have to wait and see how solo friendly the game is before I buy it. I dont know why Anet insists on catering to the PUG crowd when anyone can see its not the most popular style of gameplay infact most people avoid it given the option. I hope they still give us that option in GW2.
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Jul 23, 2008, 03:53 PM // 15:53
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#182
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Hall Hero
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Quote:
Originally Posted by tmr819
Sadly, it looks like ANet may be moving away from that model in a bid to be more like all the other MMOs out there... :
Quote:
Will Guild Wars 2 be solo-able?
Yes. You will be able to advance your character to the maximum level without ever joining a group if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game whichever way they prefer.
At the same time, it is important for an MMO community to join together to overcome challenges. There will also be some areas in the game that require a coordinated group effort.
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If the boldfaced portion of this GW2 FAQ answer from the GW website is referring to GW2's dungeon and/or instanced content, I am going to be majorly peeved. If it is referring to a few peripheral areas and/or extra/added elite dungeons, then that would be fine with me.
If I could ask ANet my own FAQ, it would be: "What exactly do you mean by "some areas of the game"?
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Exactly what I'm worried about.
I play GW because it's not WoW. Don't get me wrong, I love both, but playing one too much gets you a bit worn out at times.
What I don't want - REALLY REALLY don't want! - is a free-to-play MMO sans the amount of content seen in P2P MMO's. Not only that, but if they're going in such a raid-focused direction, we'll probably be assigned tanks classes, healer classes, etc. - meaning, less freedom to play as we want. Granted I like that kind of gameplay in WoW, but I love how open GW1 is with it's professions. If GW2 is going raid-focused then people are going to come up with class expectations and be denied them should they hope to be wanted for a group (this could be "solved" by making the player be able to choose from a variety of professions from a single character, but that pretty much just voids the point of classes in the first place).
What I was really hoping for was being able to solo the game in it's entirety, or at least play in very small groups. In GW1 I could see and complete every area of the game by myself, with only three exceptions needing someone else and only two exceptions where I needed two other people.
If "being able to solo the majority of the game" in GW2 means the same thing that it does in WoW, I'm out. I bought GW because it wasn't an MMO. I was gravely disappointed when it evolved into one, and will be even more distressed if GW2 ends up the same.
I know I'm jumping the gun a bit here. I mean after all, with all the info we've been given, GW2 looks like one of two things: An MMO or an RPG. But given GW1's direction, I'm (unfortunately) leading a bit towards the former
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Jul 23, 2008, 07:51 PM // 19:51
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#183
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Lion's Arch Merchant
Join Date: Aug 2007
Guild: NTSB
Profession: Mo/
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i like Eotn in general, but i thought those dungeons were too long so might be too risky to party up with random ppl/possible quiter.
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